Manual

Player guide

DarkHelm is a cooperative bridge simulator: a crew shares one warship, each player taking a console. This guide covers getting into a game, what each station does, and the default controls. Everything is point-and-click first; keyboard and controller bindings are optional shortcuts.

Downloads

Prefer offline / printable docs? Grab the PDFs:

Want the full in-universe technical manual (for the RPG-minded crew)? Grab the complete Operations Manual, or any individual volume:

Getting into a game

Hosting

One machine runs the ship. From the launcher choose Host, then pick LAN (same network) or Online. Set up the galaxy, scenario and your ship in the lobby, then start the server. The host also plays — pick which stations you'll man.

Joining

Choose Join, connect to the host (a LAN game on your network, an online game via Steam, or a direct address), then claim one or more open stations. Multiple players can share a ship, and a game can run several player ships at once.

The bridge stations

StationRole
HelmFlies the ship: heading, pitch/roll, throttle, docking, and engaging or dropping out of hyperspace.
WeaponsBrings weapons online, manages the six shield arcs, locks targets, and fires beams, missiles and nuclear ordnance.
SensorsDetects and identifies contacts through the fog of war, runs active scans and ECM, and hands targets to Weapons.
EngineeringRoutes power across the buses, manages heat, cooling and damage, and keeps the reactors and core systems running.
CommsHails contacts, reads transponders/IFF, works the comms channels, runs shuttle operations and can sound the alert.
CommandThe captain's overview: alert condition, manned-station and crew status, objectives, and the tactical map.
Flight OpsThe carrier air boss: launches, directs and recovers the wing of fighters, bombers and shuttles, and services the hangar.

Not every ship carries every station — Flight Ops only appears on ships with a hangar, for example.

Default controls

Every console works with the mouse. The bindings below are optional and fully rebindable in any station's menu → Controls / Keybinds (or press \). The editor has separate keyboard and controller columns, plus controller options (invert pitch/yaw, stick dead-zone). The Helm fully supports a gamepad.

Helm — keyboard

ActionKey(s)
Yaw / headingA / D (also J / L)
PitchW / S (also I / K)
RollQ / E
Throttle up / downShift / Ctrl
Throttle presets (ahead)17
All stop0
Astern presetsAlt+14
Level attitudeZ
Engage / drop hyperspaceH
Dock / undockG
Map zoom in / out= / -

Helm — controller

ActionInput
Yaw / pitchLeft stick
RollLB / RB
Throttle up / downRT / LT
All stopB
Level attitudeA
HyperspaceX
Dock / undockD-pad ►

Other stations

ActionKey
Weapons — fire (all ready) / beams / missilesSpace / B / M
Weapons / Sensors — cycle targetTab
Sensors — scan selectedEnter
Alert — Green / Yellow / RedCtrl+G / Y / R
Open help (any console)/

Each console also has an in-game ? Help button with a full breakdown of that station's controls and panels — the fastest way to learn a seat is to open it and read its help.

Need a crew?

Find players, ask questions and join playtests on the DarkHelm Discord.