Ships of the Cluster

Every hull in DarkHelm, by faction — class, role, armament and drivetrain drawn straight from the game data. Model renders are added as ships are built.

Earth Federation

The dominant inner-system power, governing Sol and the core colonies. Its military arm is the Terran Navy. Lawful, well-equipped, and stretched thin policing the frontier.

Bulwark

SB
Bulwark Starbase

A Terran Navy fortress starbase — a fixed orbital citadel anchoring Federation control of a system. Twin antimatter cores, a wall of all-aspect lance and beam batteries, and shielding no cruiser can crack alone. It cannot run, and it does not have to.

ClassStarbase (SB)
RoleNaval Base
Length × Beam × Height1600 × 900 × 900 m
Hull integrity4500
Shields8200
Max speed0.0
Armament6× Heavy Lance, 6× Beam Cannon, 4× Missile Tube, 6× Point Defence
PowerplantKarman AM-8 Antimatter Core (32400 MW); Karman AM-7 Antimatter Core (27000 MW); Promethean HR-7 Fusion Reactor (1040 MW); Promethean HR-7 Fusion Reactor (1040 MW)
Shield generatorMeridian DF-8 Shield Generator

Sovereign

BB
EFS Sovereign battleship

A Terran Navy battleship — the iron spine of a Federation battle line. Twin antimatter cores and a bank of fusion auxiliaries feed redundant cooling and a wall of lance and beam batteries, with a magazine deep enough to bury a squadron. Ponderous, near-unkillable, and built to end engagements rather than survive them.

ClassBattleship (BB)
RoleBattle Line Flagship
Length × Beam × Height700 × 120 × 105 m
Hull integrity3000
Shields6400
Max speed95.0
Armament4× Heavy Lance (fwd), 4× Beam Cannon (fwd), 2× Beam Cannon (port), 2× Beam Cannon (stbd), 2× Pulse Laser (aft), 6× Missile Tube (fwd), 6× Point Defence
Nuclear tubes3
PowerplantKarman AM-8 Antimatter Core (32400 MW); Karman AM-7 Antimatter Core (27000 MW); Promethean HR-7 Fusion Reactor (1040 MW); Promethean HR-7 Fusion Reactor (1040 MW); Promethean HR-6 Fusion Reactor (875 MW); Promethean HR-6 Fusion Reactor (875 MW)
EngineHelios IT-8 Impulse Drive
Shield generatorMeridian DF-8 Shield Generator

Ascendant

CV
EFS Ascendant carrier

A fleet carrier — the mobile airbase of a battle group. It fights through its wing of fighters and bombers, not its own guns: heavy shields and a thick belt of point-defence keep it alive while non-capital beams and a pair of missile tubes handle anything that slips the screen. Vast fuel and ordnance reserves keep dozens of sorties in the air.

ClassCarrier (CV)
RoleFleet Carrier
Length × Beam × Height600 × 110 × 90 m
Hull integrity1900
Shields3880
Max speed96.0
Armament2× Beam Cannon (fwd), 1× Pulse Laser (port), 1× Pulse Laser (stbd), 2× Missile Tube (fwd), 8× Point Defence
PowerplantKarman AM-6 Antimatter Core (22500 MW); Promethean HR-5 Fusion Reactor (735 MW); Promethean HR-5 Fusion Reactor (735 MW)
EngineHelios IT-3 Impulse Drive
Shield generatorMeridian DF-7 Shield Generator

Aegis

CG
EFS Aegis cruiser

A Terran Navy guided-missile cruiser — a fleet command ship built to anchor a battle line. A capital-grade antimatter core feeds layered shields, a broadside of beam cannons, lance batteries fore, and a deep missile magazine. Slow to turn, but it dominates everything it points at.

ClassCruiser (CG)
RoleFleet Cruiser
Length × Beam × Height380 × 64 × 56 m
Hull integrity1850
Shields4060
Max speed112.0
Armament2× Heavy Lance (fwd), 2× Beam Cannon (fwd), 1× Beam Cannon (port), 1× Beam Cannon (stbd), 1× Pulse Laser (aft), 4× Missile Tube (fwd), 3× Point Defence
Nuclear tubes2
PowerplantKarman AM-7 Antimatter Core (27000 MW); Promethean HR-5 Fusion Reactor (735 MW); Promethean HR-5 Fusion Reactor (735 MW)
EngineHelios IT-5 Impulse Drive
Shield generatorMeridian DF-7 Shield Generator

Bastion

AS
EFS Bastion tender

A Terran Navy fleet tender — a mobile repair and resupply base for forward-deployed squadrons. Oversized repair gangs and deep spare-parts holds keep a battle line in the fight; it carries enough guns to discourage a raider but is meant to sit behind the screen.

ClassTender (AS)
RoleFleet Tender
Length × Beam × Height260 × 60 × 55 m
Hull integrity1150
Shields2320
Max speed100.0
Armament2× Beam Cannon (fwd), 1× Pulse Laser (aft), 2× Point Defence
PowerplantKarman AM-3 Antimatter Core (13050 MW); Promethean HR-3 Fusion Reactor (508 MW); Promethean HR-3 Fusion Reactor (508 MW)
EngineHelios IT-3 Impulse Drive
Shield generatorMeridian DF-3 Shield Generator

Vanguard

DDG
EFS Vanguard destroyer

A Terran Navy guided-missile destroyer — the backbone of a Federation battle line. Heavy lance battery, twin missile tubes, layered point defence, and the reactor and cooling margins to fight them all at once.

ClassDestroyer (DDG)
RoleLine Combatant
Length × Beam × Height220 × 38 × 34 m
Hull integrity1150
Shields2720
Max speed130.0
Armament1× Heavy Lance (fwd), 2× Beam Cannon (fwd), 1× Pulse Laser (aft), 2× Missile Tube (fwd), 2× Point Defence
Nuclear tubes1
PowerplantKarman AM-3 Antimatter Core (13050 MW); Promethean HR-3 Fusion Reactor (508 MW); Promethean HR-3 Fusion Reactor (508 MW)
EngineHelios IT-3 Impulse Drive
Shield generatorMeridian DF-3 Shield Generator

Sentinel

FFG
EFS Sentinel frigate

A Terran Navy guided-missile frigate — the Federation's workhorse escort. Purpose-built warship with clean power and cooling margins, balanced guns, and a proper missile loadout. Outclasses the converted hulls pirates field.

ClassFrigate (FFG)
RoleEscort
Length × Beam × Height145 × 28 × 26 m
Hull integrity780
Shields1920
Max speed155.0
Armament2× Beam Cannon (fwd), 1× Pulse Laser (aft), 1× Missile Tube (fwd), 1× Point Defence
PowerplantKarman AM-2 Antimatter Core (10800 MW); Promethean HR-2 Fusion Reactor (420 MW); Promethean HR-2 Fusion Reactor (420 MW)
EngineHelios IT-2 Impulse Drive
Shield generatorMeridian DF-2 Shield Generator

Darkhelm

PC
EFS Darkhelm corvette

A Terran Navy corvette — the Federation's light patrol warship, and the hull under your command. Small, quick and lightly armoured, she carries a fore beam battery, twin missile tubes, an aft pulse laser and layered point defence, run off a single compact powerplant with tight but honest power and cooling margins. Outmatched by the battle line, but more than enough to run down pirates and hold a picket.

ClassCorvette (PC)
RolePatrol
Length × Beam × Height90 × 18 × 16 m
Hull integrity1000
Shields2040
Max speed200.0
Armament2× Beam Cannon (fwd), 1× Pulse Laser (aft), 2× Missile Tube (fwd), 1× Point Defence
Nuclear tubes1
PowerplantKarman AM-1 Antimatter Core (9000 MW); Promethean HR-1 Fusion Reactor (350 MW); Promethean HR-1 Fusion Reactor (350 MW)
EngineHelios IT-1 Impulse Drive; Voss FS-1 Hyperdrive
Shield generatorMeridian DF-1 Shield Generator

Vulture

VB

A slow, heavily-armoured strike craft bristling with launchers — a flying weapons platform. It carries heavy missiles and siege torpedoes to crack capital ships and stations, and enough point defence to survive the run-in. Needs fighter cover. No hyperdrive; carrier-launched.

ClassGunship (VB)
RoleHeavy Strike
Length × Beam × Height42 × 22 × 12 m
Hull integrity200
Shields505
Max speed210.0
Armament3× Missile Tube (fwd), 2× Point Defence
PowerplantVesta MX-2 Microfusion Core (1200 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-2 Combat Screen

Dragoon

VC

An armoured utility shuttle kitted for boarding actions and contested landings — heavier plating, a light defensive beam and a marine bay. It can dock under fire to deliver or recover a boarding party. No hyperdrive; operates from its parent ship.

ClassAssault Shuttle (VC)
RoleBoarding / Assault
Length × Beam × Height30 × 16 × 9 m
Hull integrity150
Shields445
Max speed200.0
Armament1× Beam Cannon (fwd), 1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-2 Combat Screen

Marauder

VB

A two-seat strike craft built around a heavy torpedo bay. Slow and lightly defended for its size, it depends on fighter escort to reach a capital ship — but a full bomber wing can gut a cruiser in one pass. No hyperdrive; carrier-launched only.

ClassBomber (VB)
RoleStrike
Length × Beam × Height28 × 18 × 7 m
Hull integrity150
Shields420
Max speed240.0
Armament2× Missile Tube (fwd), 1× Point Defence
PowerplantVesta MX-2 Microfusion Core (1200 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Mule

VC

A small utility craft for transport, search-and-rescue and ship-to-ship transfers. Lightly built, unarmed but for a defensive point-defence laser, and carried by almost every warship. No hyperdrive; operates within a system from its parent ship.

ClassShuttle (VC)
RoleUtility
Length × Beam × Height26 × 12 × 8 m
Hull integrity110
Shields360
Max speed220.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Guardian

VC

A dedicated search-and-rescue shuttle with an enlarged survivor bay, medical suite and towing gear. Fast for a utility craft and built to recover escape pods, stranded fighters and downed crews. Unarmed but for a defensive point-defence laser. No hyperdrive; operates from its parent ship.

ClassSAR Shuttle (VC)
RoleSearch & Rescue
Length × Beam × Height24 × 12 × 8 m
Hull integrity120
Shields386
Max speed250.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Warhawk

VF

A rugged multi-role fighter that trades a little agility for armour and reach. Heavier beams plus a long-range Longbow missile rack let it bully other fighters and harass capital ships from stand-off range. No hyperdrive; carrier-launched.

ClassHeavy Fighter (VF)
RoleStrike Fighter
Length × Beam × Height22 × 14 × 6 m
Hull integrity130
Shields359
Max speed320.0
Armament2× Beam Cannon (fwd), 1× Missile Tube (fwd), 1× Point Defence
PowerplantVesta MX-2 Microfusion Core (1200 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-2 Combat Screen

Falcon

VF

A single-seat interceptor — fast, nimble and fragile. Light beams and a point-defence laser make it deadly to other small craft and a persistent nuisance to capital ships. No hyperdrive: it lives and dies inside one system, flying from a carrier's deck.

ClassFighter (VF)
RoleInterceptor
Length × Beam × Height16 × 11 × 4 m
Hull integrity90
Shields300
Max speed360.0
Armament2× Beam Cannon (fwd), 1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Kestrel

VF

A stripped-down, over-engined interceptor built to run down enemy strike craft. Faster than a standard fighter and armed with rapid light beams and a cluster-missile rack for breaking up bomber waves, but lightly armoured. No hyperdrive: carrier-launched, system-bound.

ClassInterceptor (VF)
RoleFast Interceptor
Length × Beam × Height14 × 8 × 4 m
Hull integrity78
Shields270
Max speed410.0
Armament1× Beam Cannon (fwd), 1× Missile Tube (fwd), 1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-2 Sport Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Mars Republic

The Martian Congressional Republic — a proud, industrial inner-system state and the Federation's chief rival. Not at war, but the border runs cold.

Olympus

CV

A Martian Republic Navy fleet carrier — the Republic's mailed fist projected a system away. It fights through its wing of fighters and bombers, screened by heavy shields and a thick point-defence belt, while non-capital beams and a pair of missile tubes handle anything that closes. Vast fuel and ordnance reserves keep the sorties coming.

ClassCarrier (CV)
RoleFleet Carrier
Length × Beam × Height600 × 110 × 90 m
Hull integrity1900
Shields3880
Max speed96.0
Armament2× Beam Cannon (fwd), 1× Pulse Laser (port), 1× Pulse Laser (stbd), 2× Missile Tube (fwd), 8× Point Defence
PowerplantKarman AM-6 Antimatter Core (22500 MW); Promethean HR-5 Fusion Reactor (735 MW); Promethean HR-5 Fusion Reactor (735 MW)
EngineHelios IT-3 Impulse Drive
Shield generatorMeridian DF-7 Shield Generator

Conqueror

BC

A Martian Republic Navy battlecruiser — battleship guns bolted to a hull that still wants to sprint. Four heavy lances and a heavy fusion-and-antimatter plant drive it into the fight fast, trading a battleship's armour and shielding for the speed to dictate the range.

ClassBattlecruiser (BC)
RoleCapital Striker
Length × Beam × Height520 × 78 × 70 m
Hull integrity2200
Shields4680
Max speed120.0
Armament4× Heavy Lance (fwd), 2× Beam Cannon (fwd), 1× Beam Cannon (port), 1× Beam Cannon (stbd), 1× Pulse Laser (aft), 4× Missile Tube (fwd), 4× Point Defence
Nuclear tubes2
PowerplantKarman AM-8 Antimatter Core (32400 MW); Promethean HR-7 Fusion Reactor (1040 MW); Promethean HR-7 Fusion Reactor (1040 MW); Promethean HR-6 Fusion Reactor (875 MW); Promethean HR-6 Fusion Reactor (875 MW)
EngineHelios IT-8 Impulse Drive
Shield generatorMeridian DF-7 Shield Generator

Warlord

CA

A Martian Republic Navy heavy cruiser — Mars doctrine scaled up to capital weight. A wall of heavy lances fore and a fast hull for its size; lighter shields and armour than a Federation cruiser, betting that nothing it lances twice survives to answer.

ClassCruiser (CA)
RoleHeavy Cruiser
Length × Beam × Height380 × 64 × 56 m
Hull integrity1650
Shields3420
Max speed124.0
Armament4× Heavy Lance (fwd), 2× Beam Cannon (fwd), 1× Beam Cannon (port), 1× Beam Cannon (stbd), 1× Pulse Laser (aft), 2× Missile Tube (fwd), 3× Point Defence
Nuclear tubes2
PowerplantKarman AM-7 Antimatter Core (27000 MW); Promethean HR-5 Fusion Reactor (735 MW); Promethean HR-5 Fusion Reactor (735 MW)
EngineHelios IT-6 Impulse Drive
Shield generatorMeridian DF-6 Shield Generator

Basilisk

DDG

A Martian Republic Navy strike destroyer built to Mars doctrine: all offence. Faster and harder-hitting than its Federation counterpart, with a punishing lance battery — but lighter armour and thinner shields. A glass cannon that wins fast or not at all.

ClassDestroyer (DDG)
RoleStrike Destroyer
Length × Beam × Height220 × 38 × 34 m
Hull integrity1040
Shields2240
Max speed148.0
Armament2× Heavy Lance (fwd), 2× Beam Cannon (fwd), 1× Pulse Laser (aft), 2× Missile Tube (fwd), 1× Point Defence
Nuclear tubes1
PowerplantKarman AM-3 Antimatter Core (13050 MW); Promethean HR-3 Fusion Reactor (508 MW); Promethean HR-3 Fusion Reactor (508 MW)
EngineHelios IT-3 Impulse Drive
Shield generatorMeridian DF-3 Shield Generator

Talon

FFG

A Martian Republic Navy fast-attack frigate. Sprint speed and twin beam cannons for hit-and-run strikes on Federation patrols, trading armour and endurance for the first punch.

ClassFrigate (FFG)
RoleFast Attack
Length × Beam × Height145 × 28 × 26 m
Hull integrity700
Shields1720
Max speed168.0
Armament2× Beam Cannon (fwd), 1× Pulse Laser (aft), 1× Missile Tube (fwd), 1× Point Defence
PowerplantKarman AM-2 Antimatter Core (10800 MW); Promethean HR-2 Fusion Reactor (420 MW); Promethean HR-2 Fusion Reactor (420 MW)
EngineHelios IT-2 Impulse Drive
Shield generatorMeridian DF-2 Shield Generator

Onager

VB

A Martian Republic Navy gunship. A slow, heavily-armoured weapons platform bristling with launchers — heavy missiles and siege torpedoes to crack capital ships and stations, with point defence to survive the run-in. No hyperdrive.

ClassGunship (VB)
RoleHeavy Strike
Length × Beam × Height42 × 22 × 12 m
Hull integrity200
Shields505
Max speed210.0
Armament3× Missile Tube (fwd), 2× Point Defence
PowerplantVesta MX-2 Microfusion Core (1200 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-2 Combat Screen

Centurion

VC

A Martian Republic Navy assault shuttle. An armoured boarding shuttle with a marine bay and breaching gear, built to cross fire-swept space and put a boarding party onto a hostile hull. A light beam for self-defence. No hyperdrive.

ClassAssault Shuttle (VC)
RoleBoarding / Assault
Length × Beam × Height30 × 16 × 9 m
Hull integrity150
Shields445
Max speed200.0
Armament1× Beam Cannon (fwd), 1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-2 Combat Screen

Ballista

VB

A Martian Republic Navy bomber. Built around a heavy torpedo bay: slow and lightly defended, dependent on fighter escort to reach a capital ship — but a full wing can gut a cruiser in one pass. No hyperdrive.

ClassBomber (VB)
RoleStrike
Length × Beam × Height28 × 18 × 7 m
Hull integrity150
Shields420
Max speed240.0
Armament2× Missile Tube (fwd), 1× Point Defence
PowerplantVesta MX-2 Microfusion Core (1200 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Porter

VC

A Martian Republic Navy shuttle. A utility transport for crew, cargo and dockside errands. Unarmed but for a defensive point-defence laser. No hyperdrive; operates from its parent ship.

ClassShuttle (VC)
RoleUtility
Length × Beam × Height26 × 12 × 8 m
Hull integrity110
Shields360
Max speed220.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Corpsman

VC

A Martian Republic Navy SAR shuttle. A search-and-rescue shuttle with an enlarged survivor bay, medical suite and towing gear — fast for a utility craft, built to recover escape pods and downed crews. No hyperdrive.

ClassSAR Shuttle (VC)
RoleSearch & Rescue
Length × Beam × Height24 × 12 × 8 m
Hull integrity120
Shields386
Max speed250.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Legionnaire

VF

A Martian Republic Navy heavy fighter. A rugged multi-role fighter that trades agility for armour and reach — heavier beams and a long-range missile rack to bully fighters and harass capital ships from stand-off range. No hyperdrive.

ClassHeavy Fighter (VF)
RoleStrike Fighter
Length × Beam × Height22 × 14 × 6 m
Hull integrity130
Shields359
Max speed320.0
Armament2× Beam Cannon (fwd), 1× Missile Tube (fwd), 1× Point Defence
PowerplantVesta MX-2 Microfusion Core (1200 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-2 Combat Screen

Harrier

VF

A Martian Republic Navy fighter. Fast, nimble and fragile, with light beams and a point-defence laser — deadly to other small craft and a persistent nuisance to capital ships. No hyperdrive; system-bound.

ClassFighter (VF)
RoleInterceptor
Length × Beam × Height16 × 11 × 4 m
Hull integrity90
Shields300
Max speed360.0
Armament2× Beam Cannon (fwd), 1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Pilum

VF

A Martian Republic Navy interceptor. A stripped-down, over-engined chaser built to run down enemy strike craft — rapid light beams and a cluster-missile rack for breaking up bomber waves, but lightly armoured. No hyperdrive.

ClassInterceptor (VF)
RoleFast Interceptor
Length × Beam × Height14 × 8 × 4 m
Hull integrity78
Shields270
Max speed410.0
Armament1× Beam Cannon (fwd), 1× Missile Tube (fwd), 1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-2 Sport Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Solar Dominion

An authoritarian war-state forged from a breakaway sect that believes humanity's survival demands a single iron hand on the wheel. The Dominion is disciplined to the point of zealotry: uniform fleets, rigid doctrine, and a contempt for the squabbling 'lesser' powers it intends to one day absorb. Its warships are beam-heavy and unsubtle, built to break a line and never yield it. A cold rival to Earth and Mars, and openly at war with the Outer Colonies it means to bring to heel.

Inquisitor

BH

A Solar Dominion dreadnought - the apex of Dominion doctrine and the largest thing it builds. Quad cores, batteries of the heaviest lances and beams in known space, and armour measured in metres. It is rarely deployed, because rarely is a problem large enough to justify it. When it arrives, the question has already been answered.

ClassHeavy Battleship (BH)
RoleDominion Heavy Battleship
Length × Beam × Height820 × 135 × 118 m
Hull integrity4600
Shields8400
Max speed82.0
Armament6× Heavy Lance (fwd), 6× Beam Cannon (fwd), 2× Beam Cannon (port), 2× Beam Cannon (stbd), 2× Pulse Laser (aft), 6× Missile Tube (fwd), 8× Point Defence
Nuclear tubes4
PowerplantKarman AM-8 Antimatter Core (32400 MW); Karman AM-8 Antimatter Core (32400 MW); Karman AM-7 Antimatter Core (27000 MW); Promethean HR-8 Fusion Reactor (1240 MW); Promethean HR-8 Fusion Reactor (1240 MW); Promethean HR-8 Fusion Reactor (1240 MW); Promethean HR-8 Fusion Reactor (1240 MW)
EngineHelios IT-8 Impulse Drive
Shield generatorMeridian DF-8 Shield Generator

Dominus

BB

A Solar Dominion battleship - the iron word of the Dominion made into tonnage. Twin antimatter cores feed a wall of heavy lances and broadside beams, and a magazine deep enough to reduce a colony to compliance. It is the ship the Dominion sends when it has decided a thing will end its way.

ClassBattleship (BB)
RoleBattle Line Flagship
Length × Beam × Height700 × 120 × 105 m
Hull integrity3100
Shields6620
Max speed94.0
Armament4× Heavy Lance (fwd), 4× Beam Cannon (fwd), 2× Beam Cannon (port), 2× Beam Cannon (stbd), 2× Pulse Laser (aft), 4× Missile Tube (fwd), 6× Point Defence
Nuclear tubes3
PowerplantKarman AM-8 Antimatter Core (32400 MW); Karman AM-7 Antimatter Core (27000 MW); Promethean HR-7 Fusion Reactor (1040 MW); Promethean HR-7 Fusion Reactor (1040 MW); Promethean HR-7 Fusion Reactor (1040 MW); Promethean HR-7 Fusion Reactor (1040 MW)
EngineHelios IT-8 Impulse Drive
Shield generatorMeridian DF-8 Shield Generator

Aquila

CV

A Solar Dominion fleet carrier — the Dominion's eagle, and the birds it looses. It fights through its wing rather than its guns: heavy shields and a dense point-defence belt keep it alive while non-capital beams and two missile tubes clear anything that slips the screen. Its magazines and bunkerage sustain sortie after sortie.

ClassCarrier (CV)
RoleFleet Carrier
Length × Beam × Height600 × 110 × 90 m
Hull integrity1900
Shields3880
Max speed96.0
Armament2× Beam Cannon (fwd), 1× Pulse Laser (port), 1× Pulse Laser (stbd), 2× Missile Tube (fwd), 8× Point Defence
PowerplantKarman AM-6 Antimatter Core (22500 MW); Promethean HR-5 Fusion Reactor (735 MW); Promethean HR-5 Fusion Reactor (735 MW)
EngineHelios IT-3 Impulse Drive
Shield generatorMeridian DF-7 Shield Generator

Tribune

CA

A Solar Dominion cruiser - an instrument of doctrine made manifest. Heavy lances and broadside beams ringed around a hardened core, crewed by officers who believe order is the only thing standing between humanity and ruin. It anchors a Dominion squadron and expects the enemy to come apart against it.

ClassCruiser (CA)
RoleBattle Cruiser
Length × Beam × Height380 × 64 × 56 m
Hull integrity2050
Shields4500
Max speed112.0
Armament3× Heavy Lance (fwd), 2× Beam Cannon (fwd), 2× Beam Cannon (port), 2× Beam Cannon (stbd), 1× Pulse Laser (aft), 3× Missile Tube (fwd), 3× Point Defence
Nuclear tubes2
PowerplantKarman AM-6 Antimatter Core (22500 MW); Promethean HR-6 Fusion Reactor (875 MW); Promethean HR-6 Fusion Reactor (875 MW)
EngineHelios IT-5 Impulse Drive
Shield generatorMeridian DF-6 Shield Generator

Praetor

DD

A Solar Dominion destroyer - the workhorse of the Dominion battle line, built to break formations and hold the breach. Lance and beam batteries fore, a disciplined broadside, and shielding tuned for the stand-up fight the Dominion always seeks. It gives no ground it has been ordered to hold.

ClassDestroyer (DD)
RoleStrike Destroyer
Length × Beam × Height220 × 38 × 34 m
Hull integrity1300
Shields3360
Max speed126.0
Armament2× Heavy Lance (fwd), 2× Beam Cannon (fwd), 1× Beam Cannon (port), 1× Beam Cannon (stbd), 1× Pulse Laser (aft), 2× Missile Tube (fwd), 2× Point Defence
PowerplantKarman AM-4 Antimatter Core (15750 MW); Promethean HR-4 Fusion Reactor (612 MW); Promethean HR-4 Fusion Reactor (612 MW)
EngineHelios IT-4 Impulse Drive
Shield generatorMeridian DF-5 Shield Generator

Lictor

FF

A Solar Dominion frigate - the smallest hull the Dominion deigns to field, and already more disciplined than most navies' best. Forward heavy beams, rigid doctrine, and a crew drilled to the point of zealotry. It does not skirmish; it advances, fires on command, and does not retreat.

ClassFrigate (FF)
RoleLine Picket
Length × Beam × Height145 × 28 × 26 m
Hull integrity980
Shields2540
Max speed150.0
Armament2× Heavy Lance (fwd), 2× Beam Cannon (fwd), 1× Pulse Laser (aft), 1× Missile Tube (fwd), 2× Point Defence
PowerplantKarman AM-3 Antimatter Core (13050 MW); Promethean HR-3 Fusion Reactor (508 MW); Promethean HR-3 Fusion Reactor (508 MW)
EngineHelios IT-3 Impulse Drive
Shield generatorMeridian DF-4 Shield Generator

Fulmen

VB

A Solar Dominion gunship. A slow, heavily-armoured weapons platform bristling with launchers — heavy missiles and siege torpedoes to crack capital ships and stations, with point defence to survive the run-in. No hyperdrive.

ClassGunship (VB)
RoleHeavy Strike
Length × Beam × Height42 × 22 × 12 m
Hull integrity200
Shields505
Max speed210.0
Armament3× Missile Tube (fwd), 2× Point Defence
PowerplantVesta MX-2 Microfusion Core (1200 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-2 Combat Screen

Vindex

VC

A Solar Dominion assault shuttle. An armoured boarding shuttle with a marine bay and breaching gear, built to cross fire-swept space and put a boarding party onto a hostile hull. A light beam for self-defence. No hyperdrive.

ClassAssault Shuttle (VC)
RoleBoarding / Assault
Length × Beam × Height30 × 16 × 9 m
Hull integrity150
Shields445
Max speed200.0
Armament1× Beam Cannon (fwd), 1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-2 Combat Screen

Scorpio

VB

A Solar Dominion bomber. Built around a heavy torpedo bay: slow and lightly defended, dependent on fighter escort to reach a capital ship — but a full wing can gut a cruiser in one pass. No hyperdrive.

ClassBomber (VB)
RoleStrike
Length × Beam × Height28 × 18 × 7 m
Hull integrity150
Shields420
Max speed240.0
Armament2× Missile Tube (fwd), 1× Point Defence
PowerplantVesta MX-2 Microfusion Core (1200 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Vector

VC

A Solar Dominion shuttle. A utility transport for crew, cargo and dockside errands. Unarmed but for a defensive point-defence laser. No hyperdrive; operates from its parent ship.

ClassShuttle (VC)
RoleUtility
Length × Beam × Height26 × 12 × 8 m
Hull integrity110
Shields360
Max speed220.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Medicus

VC

A Solar Dominion SAR shuttle. A search-and-rescue shuttle with an enlarged survivor bay, medical suite and towing gear — fast for a utility craft, built to recover escape pods and downed crews. No hyperdrive.

ClassSAR Shuttle (VC)
RoleSearch & Rescue
Length × Beam × Height24 × 12 × 8 m
Hull integrity120
Shields386
Max speed250.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Praetorian

VF

A Solar Dominion heavy fighter. A rugged multi-role fighter that trades agility for armour and reach — heavier beams and a long-range missile rack to bully fighters and harass capital ships from stand-off range. No hyperdrive.

ClassHeavy Fighter (VF)
RoleStrike Fighter
Length × Beam × Height22 × 14 × 6 m
Hull integrity130
Shields359
Max speed320.0
Armament2× Beam Cannon (fwd), 1× Missile Tube (fwd), 1× Point Defence
PowerplantVesta MX-2 Microfusion Core (1200 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-2 Combat Screen

Falco

VF

A Solar Dominion fighter. Fast, nimble and fragile, with light beams and a point-defence laser — deadly to other small craft and a persistent nuisance to capital ships. No hyperdrive; system-bound.

ClassFighter (VF)
RoleInterceptor
Length × Beam × Height16 × 11 × 4 m
Hull integrity90
Shields300
Max speed360.0
Armament2× Beam Cannon (fwd), 1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Sagitta

VF

A Solar Dominion interceptor. A stripped-down, over-engined chaser built to run down enemy strike craft — rapid light beams and a cluster-missile rack for breaking up bomber waves, but lightly armoured. No hyperdrive.

ClassInterceptor (VF)
RoleFast Interceptor
Length × Beam × Height14 × 8 × 4 m
Hull integrity78
Shields270
Max speed410.0
Armament1× Beam Cannon (fwd), 1× Missile Tube (fwd), 1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-2 Sport Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Helios Combine

A sprawling mercantile-military megacorporation grown into a power in its own right. The Combine owns refineries, shipyards, and whole colonies outright, and its corporate security fleet answers to a board, not a parliament. Wealthy, sleek, and ruthlessly pragmatic — it sells to all sides, fights only when the ledger demands it, and never forgives a defaulted debt.

Bulwark

BB

A Helios Combine battleship - a privately-owned capital ship that exists because the Combine decided a navy was a reasonable line item. Twin cores, a wall of lance and beam batteries, and an obscene missile magazine. It does not patrol; it is deployed, like a foreclosure.

ClassBattleship (BB)
RoleCapital Asset
Length × Beam × Height700 × 120 × 105 m
Hull integrity2900
Shields6240
Max speed96.0
Armament3× Heavy Lance (fwd), 4× Beam Cannon (fwd), 1× Beam Cannon (port), 1× Beam Cannon (stbd), 2× Pulse Laser (aft), 5× Missile Tube (fwd), 5× Point Defence
Nuclear tubes2
PowerplantKarman AM-7 Antimatter Core (27000 MW); Karman AM-6 Antimatter Core (22500 MW); Promethean HR-7 Fusion Reactor (1040 MW); Promethean HR-7 Fusion Reactor (1040 MW); Promethean HR-7 Fusion Reactor (1040 MW); Promethean HR-7 Fusion Reactor (1040 MW)
EngineHelios IT-7 Impulse Drive
Shield generatorMeridian DF-7 Shield Generator

Corona

CV

A Helios Combine fleet carrier — a privately-owned airbase the Combine fields because air superiority is, ultimately, a line item. It fights through its wing of fighters and bombers behind heavy shields and a thick point-defence belt, with non-capital beams and a pair of missile tubes for leakers. Deep fuel and ordnance reserves keep the deck cycling.

ClassCarrier (CV)
RoleFleet Carrier
Length × Beam × Height600 × 110 × 90 m
Hull integrity1900
Shields3880
Max speed96.0
Armament2× Beam Cannon (fwd), 1× Pulse Laser (port), 1× Pulse Laser (stbd), 2× Missile Tube (fwd), 8× Point Defence
PowerplantKarman AM-6 Antimatter Core (22500 MW); Promethean HR-5 Fusion Reactor (735 MW); Promethean HR-5 Fusion Reactor (735 MW)
EngineHelios IT-3 Impulse Drive
Shield generatorMeridian DF-7 Shield Generator

Magnate

CA

A Helios Combine cruiser and corporate flagship - a statement of how much firepower a board of directors can buy. Twin-grade reactor, heavy lance and beam batteries, and a magazine deep enough to bankrupt a small navy. The Combine sends one when a problem has become an expense worth ending.

ClassCruiser (CA)
RoleFleet Cruiser
Length × Beam × Height380 × 64 × 56 m
Hull integrity1950
Shields4320
Max speed118.0
Armament2× Heavy Lance (fwd), 4× Beam Cannon (fwd), 1× Pulse Laser (aft), 4× Missile Tube (fwd), 3× Point Defence
Nuclear tubes2
PowerplantKarman AM-6 Antimatter Core (22500 MW); Promethean HR-5 Fusion Reactor (735 MW); Promethean HR-5 Fusion Reactor (735 MW)
EngineHelios IT-5 Impulse Drive
Shield generatorMeridian DF-6 Shield Generator

Enforcer

DD

A Helios Combine destroyer - the Combine's answer to anyone who mistakes a corporate fleet for a soft one. High-tier yards, layered shields, and a forward beam battery backed by a deep missile magazine let it fight at a range of its own choosing. Expensive to lose, so it rarely is.

ClassDestroyer (DD)
RoleSecurity Destroyer
Length × Beam × Height220 × 38 × 34 m
Hull integrity1150
Shields3000
Max speed148.0
Armament3× Beam Cannon (fwd), 1× Pulse Laser (aft), 2× Missile Tube (fwd), 2× Point Defence
PowerplantKarman AM-4 Antimatter Core (15750 MW); Promethean HR-4 Fusion Reactor (612 MW); Promethean HR-4 Fusion Reactor (612 MW)
EngineHelios IT-4 Impulse Drive
Shield generatorMeridian DF-4 Shield Generator

Argosy

AC

A Helios Combine armed clipper - a fast corporate hauler that carries its own protection. To a scanner it reads as a freighter; the concealed beam mounts and missile tube are a surprise the Combine reserves for anyone who tries to take its cargo for free. A Q-ship in a sharp suit.

ClassArmed Clipper (AC)
RoleSecurity Hauler
Length × Beam × Height95 × 20 × 18 m
Hull integrity1450
Shields2020
Max speed108.0
Armament1× Beam Cannon (fwd), 1× Beam Cannon (aft), 1× Missile Tube (fwd), 3× Point Defence
PowerplantKarman AM-2 Antimatter Core (10800 MW); Promethean HR-2 Fusion Reactor (420 MW); Promethean HR-2 Fusion Reactor (420 MW)
EngineHelios IT-2 Impulse Drive
Shield generatorMeridian DF-3 Shield Generator

Sentinel

CC

A Helios Combine security corvette - sleek, expensive, and fast. Corporate yards favour reach over brawling, so it leads with missiles and a pair of beam cannon and trusts its speed to dictate the range. Crewed by contractors who fight by the book and the bonus structure.

ClassCorvette (CC)
RoleSecurity Patrol
Length × Beam × Height90 × 18 × 16 m
Hull integrity720
Shields2020
Max speed175.0
Armament2× Beam Cannon (fwd), 1× Pulse Laser (aft), 1× Missile Tube (fwd), 1× Point Defence
PowerplantKarman AM-2 Antimatter Core (10800 MW); Promethean HR-2 Fusion Reactor (420 MW); Promethean HR-2 Fusion Reactor (420 MW)
EngineHelios IT-2 Impulse Drive
Shield generatorMeridian DF-3 Shield Generator

Photon

VB

A Helios Combine gunship. A slow, heavily-armoured weapons platform bristling with launchers — heavy missiles and siege torpedoes to crack capital ships and stations, with point defence to survive the run-in. No hyperdrive.

ClassGunship (VB)
RoleHeavy Strike
Length × Beam × Height42 × 22 × 12 m
Hull integrity200
Shields505
Max speed210.0
Armament3× Missile Tube (fwd), 2× Point Defence
PowerplantVesta MX-2 Microfusion Core (1200 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-2 Combat Screen

Sentry

VC

A Helios Combine assault shuttle. An armoured boarding shuttle with a marine bay and breaching gear, built to cross fire-swept space and put a boarding party onto a hostile hull. A light beam for self-defence. No hyperdrive.

ClassAssault Shuttle (VC)
RoleBoarding / Assault
Length × Beam × Height30 × 16 × 9 m
Hull integrity150
Shields445
Max speed200.0
Armament1× Beam Cannon (fwd), 1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-2 Combat Screen

Solaris

VB

A Helios Combine bomber. Built around a heavy torpedo bay: slow and lightly defended, dependent on fighter escort to reach a capital ship — but a full wing can gut a cruiser in one pass. No hyperdrive.

ClassBomber (VB)
RoleStrike
Length × Beam × Height28 × 18 × 7 m
Hull integrity150
Shields420
Max speed240.0
Armament2× Missile Tube (fwd), 1× Point Defence
PowerplantVesta MX-2 Microfusion Core (1200 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Courier

VC

A Helios Combine shuttle. A utility transport for crew, cargo and dockside errands. Unarmed but for a defensive point-defence laser. No hyperdrive; operates from its parent ship.

ClassShuttle (VC)
RoleUtility
Length × Beam × Height26 × 12 × 8 m
Hull integrity110
Shields360
Max speed220.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Samaritan

VC

A Helios Combine SAR shuttle. A search-and-rescue shuttle with an enlarged survivor bay, medical suite and towing gear — fast for a utility craft, built to recover escape pods and downed crews. No hyperdrive.

ClassSAR Shuttle (VC)
RoleSearch & Rescue
Length × Beam × Height24 × 12 × 8 m
Hull integrity120
Shields386
Max speed250.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Titan

VF

A Helios Combine heavy fighter. A rugged multi-role fighter that trades agility for armour and reach — heavier beams and a long-range missile rack to bully fighters and harass capital ships from stand-off range. No hyperdrive.

ClassHeavy Fighter (VF)
RoleStrike Fighter
Length × Beam × Height22 × 14 × 6 m
Hull integrity130
Shields359
Max speed320.0
Armament2× Beam Cannon (fwd), 1× Missile Tube (fwd), 1× Point Defence
PowerplantVesta MX-2 Microfusion Core (1200 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-2 Combat Screen

Phaethon

VF

A Helios Combine fighter. Fast, nimble and fragile, with light beams and a point-defence laser — deadly to other small craft and a persistent nuisance to capital ships. No hyperdrive; system-bound.

ClassFighter (VF)
RoleInterceptor
Length × Beam × Height16 × 11 × 4 m
Hull integrity90
Shields300
Max speed360.0
Armament2× Beam Cannon (fwd), 1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Helion

VF

A Helios Combine interceptor. A stripped-down, over-engined chaser built to run down enemy strike craft — rapid light beams and a cluster-missile rack for breaking up bomber waves, but lightly armoured. No hyperdrive.

ClassInterceptor (VF)
RoleFast Interceptor
Length × Beam × Height14 × 8 × 4 m
Hull integrity78
Shields270
Max speed410.0
Armament1× Beam Cannon (fwd), 1× Missile Tube (fwd), 1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-2 Sport Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Outer Colonies Coalition

A loose federation of frontier worlds that banded together when Earth and Mars treated the outer systems as quarries and tax farms. Proud, stubborn, and chronically short of everything, the Coalition fields a fleet of retrofitted haulers, rebuilt salvage, and a few hard-won warships. What they lack in tonnage they make up in knowing every rock and gas pocket in their own backyard.

Bastion

CA

The heaviest warship the Coalition can field - a frontier-built cruiser that is the pride of an entire cluster. It cannot match a core-world cruiser gun for gun, but it carries more armour than anything its size and a crew who will not break. When the Coalition has to make a stand, the Bastion is where the line forms.

ClassCruiser (CA)
RoleCoalition Flagship
Length × Beam × Height380 × 64 × 56 m
Hull integrity2200
Shields4080
Max speed108.0
Armament2× Heavy Lance (fwd), 4× Beam Cannon (fwd), 1× Pulse Laser (aft), 3× Missile Tube (fwd), 3× Point Defence
Nuclear tubes1
PowerplantKarman AM-5 Antimatter Core (18900 MW); Promethean HR-5 Fusion Reactor (735 MW); Promethean HR-5 Fusion Reactor (735 MW)
EngineHelios IT-5 Impulse Drive
Shield generatorMeridian DF-5 Shield Generator

Mule

T-AK

A Coalition bulk hauler with guns bolted into the cargo racks - the frontier cannot afford warships to escort its freight, so the freight learned to bite. Slow and cavernous, it carries colony supplies in one hold and a militia gun crew in the next. Underestimate it at your peril.

ClassBulk Freighter (T-AK)
RoleArmed Hauler
Length × Beam × Height320 × 80 × 75 m
Hull integrity1600
Shields1440
Max speed90.0
Armament1× Beam Cannon (fwd), 1× Pulse Laser (aft), 2× Missile Tube (fwd), 3× Point Defence
PowerplantKarman AM-1 Antimatter Core (9000 MW); Promethean HR-1 Fusion Reactor (350 MW); Promethean HR-1 Fusion Reactor (350 MW)
EngineHelios IT-1 Impulse Drive
Shield generatorMeridian DF-2 Shield Generator

Homestead

DD

A Coalition destroyer rebuilt from a captured or decommissioned core-world hull, re-plated and re-armed in frontier yards. It runs hot and patched, but it carries a real broadside and the kind of armour that comes from a people who cannot afford to lose a single ship.

ClassDestroyer (DD)
RoleLine Defender
Length × Beam × Height220 × 38 × 34 m
Hull integrity1450
Shields2860
Max speed124.0
Armament3× Beam Cannon (fwd), 1× Pulse Laser (aft), 2× Missile Tube (fwd), 2× Point Defence
PowerplantKarman AM-3 Antimatter Core (13050 MW); Promethean HR-3 Fusion Reactor (508 MW); Promethean HR-3 Fusion Reactor (508 MW)
EngineHelios IT-3 Impulse Drive
Shield generatorMeridian DF-3 Shield Generator

Pioneer

FF

A Coalition frigate - the heaviest hull most frontier yards can build from scratch. Slab armour, a forward heavy beam scavenged from a derelict, and enough guns to make a core-world patrol regret straying off the lane. Rugged, ugly, and stubbornly hard to kill.

ClassFrigate (FF)
RoleFrontier Escort
Length × Beam × Height145 × 28 × 26 m
Hull integrity1080
Shields2240
Max speed140.0
Armament1× Heavy Lance (fwd), 2× Beam Cannon (fwd), 1× Pulse Laser (aft), 1× Missile Tube (fwd), 2× Point Defence
PowerplantKarman AM-2 Antimatter Core (10800 MW); Promethean HR-2 Fusion Reactor (420 MW); Promethean HR-2 Fusion Reactor (420 MW)
EngineHelios IT-3 Impulse Drive
Shield generatorMeridian DF-3 Shield Generator

Ranger

CC

A Coalition militia corvette - cheap, tough, and built from whatever the frontier yards could weld. It has no finesse and no reach; it closes hard, soaks hits on heavy plate, and hammers away at knife-fight range. Crewed by colonists defending their own rocks.

ClassCorvette (CC)
RoleMilitia Patrol
Length × Beam × Height90 × 18 × 16 m
Hull integrity820
Shields1800
Max speed158.0
Armament2× Beam Cannon (fwd), 1× Pulse Laser (aft), 1× Missile Tube (fwd), 2× Point Defence
PowerplantKarman AM-1 Antimatter Core (9000 MW); Promethean HR-1 Fusion Reactor (350 MW); Promethean HR-1 Fusion Reactor (350 MW)
EngineHelios IT-2 Impulse Drive
Shield generatorMeridian DF-2 Shield Generator

Packhorse

VC

An Outer Colonies shuttle. A utility transport for crew, cargo and dockside errands. Unarmed but for a defensive point-defence laser. No hyperdrive; operates from its parent ship.

ClassShuttle (VC)
RoleUtility
Length × Beam × Height26 × 12 × 8 m
Hull integrity110
Shields360
Max speed220.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Beacon

VC

An Outer Colonies SAR shuttle. A search-and-rescue shuttle with an enlarged survivor bay, medical suite and towing gear — fast for a utility craft, built to recover escape pods and downed crews. No hyperdrive.

ClassSAR Shuttle (VC)
RoleSearch & Rescue
Length × Beam × Height24 × 12 × 8 m
Hull integrity120
Shields386
Max speed250.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Belt Coalition

A loose federation of outer-system colonies and belt mining concerns. Fiercely independent, distrustful of the inner powers, but no friend of pirates who raid their convoys.

Warden

FF

A Belt Coalition convoy guard — built thick and practical in outer-system yards. Heavy armour and redundant systems over speed or finesse; the kind of ship that soaks a pirate ambush and lives to dock.

ClassFrigate (FF)
RoleConvoy Guard
Length × Beam × Height145 × 28 × 26 m
Hull integrity840
Shields1880
Max speed128.0
Armament2× Beam Cannon (fwd), 1× Pulse Laser (aft), 1× Missile Tube (fwd), 1× Point Defence
PowerplantKarman AM-2 Antimatter Core (10800 MW); Promethean HR-2 Fusion Reactor (420 MW); Promethean HR-2 Fusion Reactor (420 MW)
EngineHelios IT-2 Impulse Drive
Shield generatorMeridian DF-2 Shield Generator

Prospector

PG

A Belt Coalition patrol gunboat — a converted mining tender with industrial lasers bolted to a stubborn little hull. Short legs and light shields, but it knows every rock in its claim and bites harder than it looks.

ClassGunboat (PG)
RolePatrol Gunboat
Length × Beam × Height115 × 24 × 22 m
Hull integrity480
Shields1220
Max speed150.0
Armament2× Pulse Laser (fwd), 1× Point Defence
PowerplantKarman AM-1 Antimatter Core (9000 MW); Promethean HR-1 Fusion Reactor (350 MW); Promethean HR-1 Fusion Reactor (350 MW)
EngineHelios IT-1 Impulse Drive
Shield generatorMeridian DF-1 Shield Generator

Ferry

VC

A Belt Coalition shuttle. A utility transport for crew, cargo and dockside errands. Unarmed but for a defensive point-defence laser. No hyperdrive; operates from its parent ship.

ClassShuttle (VC)
RoleUtility
Length × Beam × Height26 × 12 × 8 m
Hull integrity110
Shields360
Max speed220.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Lifeline

VC

A Belt Coalition SAR shuttle. A search-and-rescue shuttle with an enlarged survivor bay, medical suite and towing gear — fast for a utility craft, built to recover escape pods and downed crews. No hyperdrive.

ClassSAR Shuttle (VC)
RoleSearch & Rescue
Length × Beam × Height24 × 12 × 8 m
Hull integrity120
Shields386
Max speed250.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Free Traders

The merchant guild that keeps the cluster's trade lanes alive. Civilian, neutral by nature, and grateful for any navy that keeps the pirates off their hulls.

Freeport

TH

A Free Traders trade hub — a sprawling civilian habitat and market ring where independent crews refit, refuel, and offload cargo. Vast and lightly built, it carries only point-defence and trusts its neutrality and its escorts to keep the peace.

ClassTrade Hub (TH)
RoleCivilian Habitat
Length × Beam × Height1200 × 1200 × 600 m
Hull integrity3500
Shields2480
Max speed0.0
Armament6× Point Defence
PowerplantKarman AM-2 Antimatter Core (10800 MW); Promethean HR-1 Fusion Reactor (350 MW); Promethean HR-1 Fusion Reactor (350 MW)
Shield generatorMeridian DF-2 Shield Generator

Cistern

T-AO

A Free Traders fleet oiler — little more than a flight deck strapped to enormous antimatter and deuterium bunkers. It keeps squadrons fuelled on the long hauls between systems; defenceless beyond a point-defence mount and entirely reliant on its escorts.

ClassOiler (T-AO)
RoleFleet Tanker
Length × Beam × Height340 × 90 × 80 m
Hull integrity1500
Shields1280
Max speed84.0
Armament2× Point Defence
PowerplantKarman AM-1 Antimatter Core (9000 MW); Promethean HR-1 Fusion Reactor (350 MW); Promethean HR-1 Fusion Reactor (350 MW)
EngineHelios IT-1 Impulse Drive
Shield generatorMeridian DF-1 Shield Generator

Caravan

T-AK

A Free Traders bulk freighter — a slab-sided cargo hauler with cavernous holds, a tough but unarmoured hull, and nothing but point-defence to wave off boarders. Slow, civilian-crewed, and entirely dependent on escorts when the shooting starts.

ClassBulk Freighter (T-AK)
RoleCargo Hauler
Length × Beam × Height320 × 80 × 75 m
Hull integrity1300
Shields1160
Max speed92.0
Armament2× Point Defence
PowerplantKarman AM-1 Antimatter Core (9000 MW); Promethean HR-1 Fusion Reactor (350 MW); Promethean HR-1 Fusion Reactor (350 MW)
EngineHelios IT-1 Impulse Drive
Shield generatorMeridian DF-1 Shield Generator

Outrider

PC

A privately-run armed clipper the Free Traders hire to shepherd convoys. Fast and nimble with a pair of light beams and a point-defence mount — enough to chase off raiders, not enough to trade blows with a warship.

ClassArmed Clipper (PC)
RoleConvoy Escort
Length × Beam × Height95 × 20 × 18 m
Hull integrity520
Shields1360
Max speed178.0
Armament2× Pulse Laser (fwd), 1× Point Defence
PowerplantKarman AM-1 Antimatter Core (9000 MW); Promethean HR-1 Fusion Reactor (350 MW); Promethean HR-1 Fusion Reactor (350 MW)
EngineHelios IT-1 Impulse Drive
Shield generatorMeridian DF-1 Shield Generator

Peddler

VC

A Free Trader shuttle. A utility transport for crew, cargo and dockside errands. Unarmed but for a defensive point-defence laser. No hyperdrive; operates from its parent ship.

ClassShuttle (VC)
RoleUtility
Length × Beam × Height26 × 12 × 8 m
Hull integrity110
Shields360
Max speed220.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Mercy

VC

A Free Trader SAR shuttle. A search-and-rescue shuttle with an enlarged survivor bay, medical suite and towing gear — fast for a utility craft, built to recover escape pods and downed crews. No hyperdrive.

ClassSAR Shuttle (VC)
RoleSearch & Rescue
Length × Beam × Height24 × 12 × 8 m
Hull integrity120
Shields386
Max speed250.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Independent

Unaligned ships — mercenaries, prospectors, drifters and free captains who answer to no flag. Their stance depends on who they're talking to.

Drydock

SY

A heavy orbital shipyard — a cage of construction gantries, fabrication bays, and tug cradles around a working drydock. Built to assemble and refit hulls rather than fight, but its sheer mass, deep shielding, and defensive batteries make it a hard thing to pry loose from a system.

ClassShipyard (SY)
RoleOrbital Shipyard
Length × Beam × Height1400 × 700 × 700 m
Hull integrity3800
Shields5240
Max speed0.0
Armament4× Beam Cannon, 2× Missile Tube, 4× Point Defence
PowerplantKarman AM-5 Antimatter Core (18900 MW); Promethean HR-5 Fusion Reactor (735 MW); Promethean HR-5 Fusion Reactor (735 MW)
Shield generatorMeridian DF-5 Shield Generator

Digger

MO

A bolted-together extraction outpost — ore processors, fuel crackers, and habitation cans clustered on a captured rock or gas-skimming ring. Industrial, lightly built, and defended by nothing but point-defence and the hope that it isn't worth the trouble.

ClassMining Outpost (MO)
RoleResource Extraction
Length × Beam × Height500 × 350 × 300 m
Hull integrity1400
Shields1400
Max speed0.0
Armament3× Point Defence
PowerplantKarman AM-1 Antimatter Core (9000 MW); Promethean HR-1 Fusion Reactor (350 MW); Promethean HR-1 Fusion Reactor (350 MW)
Shield generatorMeridian DF-1 Shield Generator

Wellhead

FD

A deep-space fuel depot — clustered cryo-tanks, a deuterium cracker, and a small habitat ring straddling a transit lane. It keeps freighters and patrols topped up far from any star, and like most civilian logistics it relies on point-defence and good neighbours to stay intact.

ClassFuel Depot (FD)
RoleLogistics Waypoint
Length × Beam × Height420 × 420 × 520 m
Hull integrity1200
Shields1280
Max speed0.0
Armament2× Point Defence
PowerplantKarman AM-1 Antimatter Core (9000 MW); Promethean HR-1 Fusion Reactor (350 MW); Promethean HR-1 Fusion Reactor (350 MW)
Shield generatorMeridian DF-1 Shield Generator

Watchtower

SA

A fixed early-warning and listening post — a forest of dish antennae and passive arrays wrapped around a hardened reactor pod. It exists to see, not to fight, but it carries enough teeth to make a scout think twice and enough shielding to scream a warning before it dies.

ClassSensor Array (SA)
RoleEarly Warning
Length × Beam × Height300 × 300 × 600 m
Hull integrity1100
Shields2240
Max speed0.0
Armament2× Beam Cannon, 2× Point Defence
PowerplantKarman AM-2 Antimatter Core (10800 MW); Promethean HR-2 Fusion Reactor (420 MW); Promethean HR-2 Fusion Reactor (420 MW)
Shield generatorMeridian DF-2 Shield Generator

Sentry

DP

An automated orbital weapons platform — a reactor, a shield bubble, and a ring of guns bolted to a hardpoint. Cheap, fixed, and unsleeping; colonies and warlords alike seed them around anything worth shooting trespassers over.

ClassDefense Platform (DP)
RoleOrbital Weapons Platform
Length × Beam × Height180 × 180 × 220 m
Hull integrity1500
Shields3040
Max speed0.0
Armament4× Beam Cannon, 2× Missile Tube, 4× Point Defence
PowerplantKarman AM-4 Antimatter Core (15750 MW); Promethean HR-3 Fusion Reactor (508 MW); Promethean HR-3 Fusion Reactor (508 MW)
Shield generatorMeridian DF-4 Shield Generator

Freelancer

FF

An unaligned mercenary frigate — a patchwork of salvaged systems from half the factions in the cluster. Whoever's paying gets a capable, no-questions gun. Reliable enough, loyal exactly as long as the contract.

ClassFrigate (FF)
RoleMercenary
Length × Beam × Height145 × 28 × 26 m
Hull integrity700
Shields1700
Max speed150.0
Armament2× Beam Cannon (fwd), 1× Pulse Laser (aft), 1× Missile Tube (fwd), 1× Point Defence
PowerplantKarman AM-2 Antimatter Core (10800 MW); Promethean HR-2 Fusion Reactor (420 MW); Promethean HR-2 Fusion Reactor (420 MW)
EngineHelios IT-2 Impulse Drive
Shield generatorMeridian DF-2 Shield Generator

Vagrant

PC

A small independent courier-scout — fast, cheap, and lightly armed. Favoured by free pilots running parcels and rumours between systems; it survives by being somewhere else when the shooting starts.

ClassCorvette (PC)
RoleScout / Courier
Length × Beam × Height90 × 18 × 16 m
Hull integrity440
Shields1200
Max speed182.0
Armament1× Pulse Laser (fwd), 1× Point Defence
PowerplantKarman AM-1 Antimatter Core (9000 MW); Promethean HR-1 Fusion Reactor (350 MW); Promethean HR-1 Fusion Reactor (350 MW)
EngineHelios IT-1 Impulse Drive
Shield generatorMeridian DF-1 Shield Generator

Drifter

VC

An independent shuttle. A utility transport for crew, cargo and dockside errands. Unarmed but for a defensive point-defence laser. No hyperdrive; operates from its parent ship.

ClassShuttle (VC)
RoleUtility
Length × Beam × Height26 × 12 × 8 m
Hull integrity110
Shields360
Max speed220.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Haven

VC

An independent SAR shuttle. A search-and-rescue shuttle with an enlarged survivor bay, medical suite and towing gear — fast for a utility craft, built to recover escape pods and downed crews. No hyperdrive.

ClassSAR Shuttle (VC)
RoleSearch & Rescue
Length × Beam × Height24 × 12 × 8 m
Hull integrity120
Shields386
Max speed250.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Pirates

Opportunistic outlaws in stolen, up-gunned hulls. Loosely organized, they prey on lone ships and soft convoys and scatter when a real warship arrives.

Marauder

FF

A stolen, up-gunned patrol frigate — the workhorse of pirate bands. Decent guns and a missile tube bolted on, but the cooling and armour were never meant for sustained fights.

ClassFrigate (FF)
RoleRaider
Length × Beam × Height145 × 28 × 26 m
Hull integrity720
Shields1780
Max speed140.0
Armament2× Beam Cannon (fwd), 1× Pulse Laser (aft), 1× Missile Tube (fwd), 1× Point Defence
PowerplantKarman AM-1 Antimatter Core (9000 MW); Promethean HR-1 Fusion Reactor (350 MW); Promethean HR-1 Fusion Reactor (350 MW)
EngineHelios IT-1 Impulse Drive
Shield generatorMeridian DF-1 Shield Generator

Gunship

PG

A slab-sided pirate gunboat built around two salvaged missile tubes. It hangs back and lobs warheads; weak in a knife fight once its magazines run dry.

ClassGunboat (PG)
RoleMissile Boat
Length × Beam × Height115 × 24 × 22 m
Hull integrity620
Shields1500
Max speed125.0
Armament2× Missile Tube (fwd), 1× Pulse Laser (fwd), 1× Point Defence
PowerplantKarman AM-1 Antimatter Core (9000 MW); Promethean HR-1 Fusion Reactor (350 MW); Promethean HR-1 Fusion Reactor (350 MW)
EngineHelios IT-1 Impulse Drive
Shield generatorMeridian DF-1 Shield Generator

Cutter

PC

A light, fast pirate runabout — quick to pounce on a lone freighter, but lightly armoured and easily outgunned by a real warship.

ClassPatrol Corvette (PC)
RoleInterceptor
Length × Beam × Height82 × 16 × 14 m
Hull integrity460
Shields1180
Max speed175.0
Armament2× Pulse Laser (fwd), 1× Point Defence
PowerplantKarman AM-1 Antimatter Core (9000 MW); Promethean HR-1 Fusion Reactor (350 MW); Promethean HR-1 Fusion Reactor (350 MW)
EngineHelios IT-1 Impulse Drive
Shield generatorMeridian DF-1 Shield Generator

Cutpurse

VC

A pirate shuttle. A utility transport for crew, cargo and dockside errands. Unarmed but for a defensive point-defence laser. No hyperdrive; operates from its parent ship.

ClassShuttle (VC)
RoleUtility
Length × Beam × Height26 × 12 × 8 m
Hull integrity110
Shields360
Max speed220.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Scavenger

VC

A pirate SAR shuttle. A search-and-rescue shuttle with an enlarged survivor bay, medical suite and towing gear — fast for a utility craft, built to recover escape pods and downed crews. No hyperdrive.

ClassSAR Shuttle (VC)
RoleSearch & Rescue
Length × Beam × Height24 × 12 × 8 m
Hull integrity120
Shields386
Max speed250.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Raider Clan

Organized, territorial raider clans with purpose-built warships and veteran crews. Far more dangerous than common pirates — they hold ground and hit hard.

Dreadnought

CA

A raider warlord's flagship — a captured cruiser hull bristling with mismatched salvaged guns and patched armour. Crude, power-hungry, and badly balanced, but terrifying in numbers: it hits like a capital ship even if it cooks itself doing it.

ClassCruiser (CA)
RoleRaider Flagship
Length × Beam × Height380 × 64 × 56 m
Hull integrity1700
Shields2980
Max speed116.0
Armament3× Heavy Lance (fwd), 3× Beam Cannon (fwd), 1× Pulse Laser (port), 1× Pulse Laser (stbd), 3× Missile Tube (fwd), 3× Point Defence
PowerplantKarman AM-6 Antimatter Core (22500 MW); Promethean HR-4 Fusion Reactor (612 MW); Promethean HR-4 Fusion Reactor (612 MW)
EngineHelios IT-4 Impulse Drive
Shield generatorMeridian DF-5 Shield Generator

Raider Destroyer

DD

A raider clan flagship-class destroyer — heavy hull, strong shields, and a mixed beam-and-missile battery. Slow to turn but punishing; the toughest thing a lone patrol ship will meet out here.

ClassDestroyer (DD)
RoleLine Combatant
Length × Beam × Height220 × 38 × 34 m
Hull integrity1150
Shields2680
Max speed110.0
Armament2× Heavy Lance (fwd), 1× Beam Cannon (aft), 2× Missile Tube (fwd), 2× Point Defence
PowerplantKarman AM-3 Antimatter Core (13050 MW); Promethean HR-2 Fusion Reactor (420 MW); Promethean HR-2 Fusion Reactor (420 MW)
EngineHelios IT-1 Impulse Drive
Shield generatorMeridian DF-2 Shield Generator

Raider Corsair

FF

A purpose-built raider frigate — heavier armour and a triple heavy-beam battery. Raider clans keep these well-maintained and crewed by veterans.

ClassFrigate (FF)
RoleAssault
Length × Beam × Height145 × 28 × 26 m
Hull integrity880
Shields2080
Max speed135.0
Armament2× Heavy Lance (fwd), 1× Beam Cannon (aft), 1× Missile Tube (fwd), 1× Point Defence
PowerplantKarman AM-2 Antimatter Core (10800 MW); Promethean HR-1 Fusion Reactor (350 MW); Promethean HR-1 Fusion Reactor (350 MW)
EngineHelios IT-1 Impulse Drive
Shield generatorMeridian DF-2 Shield Generator

Skiff

VC

A raider shuttle. A utility transport for crew, cargo and dockside errands. Unarmed but for a defensive point-defence laser. No hyperdrive; operates from its parent ship.

ClassShuttle (VC)
RoleUtility
Length × Beam × Height26 × 12 × 8 m
Hull integrity110
Shields360
Max speed220.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen

Scrapper

VC

A raider SAR shuttle. A search-and-rescue shuttle with an enlarged survivor bay, medical suite and towing gear — fast for a utility craft, built to recover escape pods and downed crews. No hyperdrive.

ClassSAR Shuttle (VC)
RoleSearch & Rescue
Length × Beam × Height24 × 12 × 8 m
Hull integrity120
Shields386
Max speed250.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen