The dominant inner-system power, governing Sol and the core colonies. Its military arm is the Terran Navy. Lawful, well-equipped, and stretched thin policing the frontier.
Bulwark
SB
A Terran Navy fortress starbase — a fixed orbital citadel anchoring Federation control of a system. Twin antimatter cores, a wall of all-aspect lance and beam batteries, and shielding no cruiser can crack alone. It cannot run, and it does not have to.
ClassStarbase (SB)
RoleNaval Base
Length × Beam × Height1600 × 900 × 900 m
Hull integrity4500
Shields8200
Max speed0.0
Armament6× Heavy Lance, 6× Beam Cannon, 4× Missile Tube, 6× Point Defence
PowerplantKarman AM-8 Antimatter Core (32400 MW); Karman AM-7 Antimatter Core (27000 MW); Promethean HR-7 Fusion Reactor (1040 MW); Promethean HR-7 Fusion Reactor (1040 MW)
Shield generatorMeridian DF-8 Shield Generator
Sovereign
BB
A Terran Navy battleship — the iron spine of a Federation battle line. Twin antimatter cores and a bank of fusion auxiliaries feed redundant cooling and a wall of lance and beam batteries, with a magazine deep enough to bury a squadron. Ponderous, near-unkillable, and built to end engagements rather than survive them.
ClassBattleship (BB)
RoleBattle Line Flagship
Length × Beam × Height700 × 120 × 105 m
Hull integrity3000
Shields6400
Max speed95.0
Armament4× Heavy Lance (fwd), 4× Beam Cannon (fwd), 2× Beam Cannon (port), 2× Beam Cannon (stbd), 2× Pulse Laser (aft), 6× Missile Tube (fwd), 6× Point Defence
Nuclear tubes3
PowerplantKarman AM-8 Antimatter Core (32400 MW); Karman AM-7 Antimatter Core (27000 MW); Promethean HR-7 Fusion Reactor (1040 MW); Promethean HR-7 Fusion Reactor (1040 MW); Promethean HR-6 Fusion Reactor (875 MW); Promethean HR-6 Fusion Reactor (875 MW)
EngineHelios IT-8 Impulse Drive
Shield generatorMeridian DF-8 Shield Generator
Ascendant
CV
A fleet carrier — the mobile airbase of a battle group. It fights through its wing of fighters and bombers, not its own guns: heavy shields and a thick belt of point-defence keep it alive while non-capital beams and a pair of missile tubes handle anything that slips the screen. Vast fuel and ordnance reserves keep dozens of sorties in the air.
ClassCarrier (CV)
RoleFleet Carrier
Length × Beam × Height600 × 110 × 90 m
Hull integrity1900
Shields3880
Max speed96.0
Armament2× Beam Cannon (fwd), 1× Pulse Laser (port), 1× Pulse Laser (stbd), 2× Missile Tube (fwd), 8× Point Defence
PowerplantKarman AM-6 Antimatter Core (22500 MW); Promethean HR-5 Fusion Reactor (735 MW); Promethean HR-5 Fusion Reactor (735 MW)
EngineHelios IT-3 Impulse Drive
Shield generatorMeridian DF-7 Shield Generator
Aegis
CG
A Terran Navy guided-missile cruiser — a fleet command ship built to anchor a battle line. A capital-grade antimatter core feeds layered shields, a broadside of beam cannons, lance batteries fore, and a deep missile magazine. Slow to turn, but it dominates everything it points at.
ClassCruiser (CG)
RoleFleet Cruiser
Length × Beam × Height380 × 64 × 56 m
Hull integrity1850
Shields4060
Max speed112.0
Armament2× Heavy Lance (fwd), 2× Beam Cannon (fwd), 1× Beam Cannon (port), 1× Beam Cannon (stbd), 1× Pulse Laser (aft), 4× Missile Tube (fwd), 3× Point Defence
Nuclear tubes2
PowerplantKarman AM-7 Antimatter Core (27000 MW); Promethean HR-5 Fusion Reactor (735 MW); Promethean HR-5 Fusion Reactor (735 MW)
EngineHelios IT-5 Impulse Drive
Shield generatorMeridian DF-7 Shield Generator
Bastion
AS
A Terran Navy fleet tender — a mobile repair and resupply base for forward-deployed squadrons. Oversized repair gangs and deep spare-parts holds keep a battle line in the fight; it carries enough guns to discourage a raider but is meant to sit behind the screen.
ClassTender (AS)
RoleFleet Tender
Length × Beam × Height260 × 60 × 55 m
Hull integrity1150
Shields2320
Max speed100.0
Armament2× Beam Cannon (fwd), 1× Pulse Laser (aft), 2× Point Defence
PowerplantKarman AM-3 Antimatter Core (13050 MW); Promethean HR-3 Fusion Reactor (508 MW); Promethean HR-3 Fusion Reactor (508 MW)
EngineHelios IT-3 Impulse Drive
Shield generatorMeridian DF-3 Shield Generator
Vanguard
DDG
A Terran Navy guided-missile destroyer — the backbone of a Federation battle line. Heavy lance battery, twin missile tubes, layered point defence, and the reactor and cooling margins to fight them all at once.
ClassDestroyer (DDG)
RoleLine Combatant
Length × Beam × Height220 × 38 × 34 m
Hull integrity1150
Shields2720
Max speed130.0
Armament1× Heavy Lance (fwd), 2× Beam Cannon (fwd), 1× Pulse Laser (aft), 2× Missile Tube (fwd), 2× Point Defence
Nuclear tubes1
PowerplantKarman AM-3 Antimatter Core (13050 MW); Promethean HR-3 Fusion Reactor (508 MW); Promethean HR-3 Fusion Reactor (508 MW)
EngineHelios IT-3 Impulse Drive
Shield generatorMeridian DF-3 Shield Generator
Sentinel
FFG
A Terran Navy guided-missile frigate — the Federation's workhorse escort. Purpose-built warship with clean power and cooling margins, balanced guns, and a proper missile loadout. Outclasses the converted hulls pirates field.
ClassFrigate (FFG)
RoleEscort
Length × Beam × Height145 × 28 × 26 m
Hull integrity780
Shields1920
Max speed155.0
Armament2× Beam Cannon (fwd), 1× Pulse Laser (aft), 1× Missile Tube (fwd), 1× Point Defence
PowerplantKarman AM-2 Antimatter Core (10800 MW); Promethean HR-2 Fusion Reactor (420 MW); Promethean HR-2 Fusion Reactor (420 MW)
EngineHelios IT-2 Impulse Drive
Shield generatorMeridian DF-2 Shield Generator
Darkhelm
PC
A Terran Navy corvette — the Federation's light patrol warship, and the hull under your command. Small, quick and lightly armoured, she carries a fore beam battery, twin missile tubes, an aft pulse laser and layered point defence, run off a single compact powerplant with tight but honest power and cooling margins. Outmatched by the battle line, but more than enough to run down pirates and hold a picket.
ClassCorvette (PC)
RolePatrol
Length × Beam × Height90 × 18 × 16 m
Hull integrity1000
Shields2040
Max speed200.0
Armament2× Beam Cannon (fwd), 1× Pulse Laser (aft), 2× Missile Tube (fwd), 1× Point Defence
Nuclear tubes1
PowerplantKarman AM-1 Antimatter Core (9000 MW); Promethean HR-1 Fusion Reactor (350 MW); Promethean HR-1 Fusion Reactor (350 MW)
EngineHelios IT-1 Impulse Drive; Voss FS-1 Hyperdrive
Shield generatorMeridian DF-1 Shield Generator
Vulture
VB
A slow, heavily-armoured strike craft bristling with launchers — a flying weapons platform. It carries heavy missiles and siege torpedoes to crack capital ships and stations, and enough point defence to survive the run-in. Needs fighter cover. No hyperdrive; carrier-launched.
ClassGunship (VB)
RoleHeavy Strike
Length × Beam × Height42 × 22 × 12 m
Hull integrity200
Shields505
Max speed210.0
Armament3× Missile Tube (fwd), 2× Point Defence
PowerplantVesta MX-2 Microfusion Core (1200 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-2 Combat Screen
Dragoon
VC
An armoured utility shuttle kitted for boarding actions and contested landings — heavier plating, a light defensive beam and a marine bay. It can dock under fire to deliver or recover a boarding party. No hyperdrive; operates from its parent ship.
ClassAssault Shuttle (VC)
RoleBoarding / Assault
Length × Beam × Height30 × 16 × 9 m
Hull integrity150
Shields445
Max speed200.0
Armament1× Beam Cannon (fwd), 1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-2 Combat Screen
Marauder
VB
A two-seat strike craft built around a heavy torpedo bay. Slow and lightly defended for its size, it depends on fighter escort to reach a capital ship — but a full bomber wing can gut a cruiser in one pass. No hyperdrive; carrier-launched only.
ClassBomber (VB)
RoleStrike
Length × Beam × Height28 × 18 × 7 m
Hull integrity150
Shields420
Max speed240.0
Armament2× Missile Tube (fwd), 1× Point Defence
PowerplantVesta MX-2 Microfusion Core (1200 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen
Mule
VC
A small utility craft for transport, search-and-rescue and ship-to-ship transfers. Lightly built, unarmed but for a defensive point-defence laser, and carried by almost every warship. No hyperdrive; operates within a system from its parent ship.
ClassShuttle (VC)
RoleUtility
Length × Beam × Height26 × 12 × 8 m
Hull integrity110
Shields360
Max speed220.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen
Guardian
VC
A dedicated search-and-rescue shuttle with an enlarged survivor bay, medical suite and towing gear. Fast for a utility craft and built to recover escape pods, stranded fighters and downed crews. Unarmed but for a defensive point-defence laser. No hyperdrive; operates from its parent ship.
ClassSAR Shuttle (VC)
RoleSearch & Rescue
Length × Beam × Height24 × 12 × 8 m
Hull integrity120
Shields386
Max speed250.0
Armament1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen
Warhawk
VF
A rugged multi-role fighter that trades a little agility for armour and reach. Heavier beams plus a long-range Longbow missile rack let it bully other fighters and harass capital ships from stand-off range. No hyperdrive; carrier-launched.
ClassHeavy Fighter (VF)
RoleStrike Fighter
Length × Beam × Height22 × 14 × 6 m
Hull integrity130
Shields359
Max speed320.0
Armament2× Beam Cannon (fwd), 1× Missile Tube (fwd), 1× Point Defence
PowerplantVesta MX-2 Microfusion Core (1200 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-2 Combat Screen
Falcon
VF
A single-seat interceptor — fast, nimble and fragile. Light beams and a point-defence laser make it deadly to other small craft and a persistent nuisance to capital ships. No hyperdrive: it lives and dies inside one system, flying from a carrier's deck.
ClassFighter (VF)
RoleInterceptor
Length × Beam × Height16 × 11 × 4 m
Hull integrity90
Shields300
Max speed360.0
Armament2× Beam Cannon (fwd), 1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-1 Light Impulse Thruster
Shield generatorBulwark LS-1 Light Screen
Kestrel
VF
A stripped-down, over-engined interceptor built to run down enemy strike craft. Faster than a standard fighter and armed with rapid light beams and a cluster-missile rack for breaking up bomber waves, but lightly armoured. No hyperdrive: carrier-launched, system-bound.
ClassInterceptor (VF)
RoleFast Interceptor
Length × Beam × Height14 × 8 × 4 m
Hull integrity78
Shields270
Max speed410.0
Armament1× Beam Cannon (fwd), 1× Missile Tube (fwd), 1× Point Defence
PowerplantVesta MX-1 Microfusion Core (900 MW)
EngineKestrel TL-2 Sport Impulse Thruster
Shield generatorBulwark LS-1 Light Screen